Game Biz Terms
This manual contains most of the terms associated with gaming business.
By some as a curiosity in the mid-1970s, the computer and video game industry focused markets have become mainstream. They took in approximately $ 9500000000 in the U.S. in 2007 and 11.7 billion in 2008 (ESA annual report).
Modern PCs owe many advancements and innovations to the game industry: sound cards, graphics cards and 3D graphics accelerators, CD-ROM and DVD-ROM drives, a couple of significant improvements.
Sound cards have been developed alongside the digital sound quality, games, and improved later for the music and audiophiles. Early graphics cards are designed for more colors. Later graphics cards have been developed for graphical user interfaces (GUIs) and games. GUIs drove the need for high resolution, games drove 3D acceleration. They are also one of the few pieces of hardware that allow for multiple connections (eg with SLI or CrossFire graphics cards). developed CD-and DVD-ROMs for the mass distribution of media in general were, however, the possibility of more information about cheap easily distributable media shop was instrumental in driving their ever higher speeds.
Modern games are among the most demanding applications on PC resources. Many of the high-power PCs are from players who want the fastest devices purchased to power the latest and most innovative games. Thus, the inertia of CPU development is partly in this industry, whose games demand faster processors as business or personal applications.